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Hello I'm an XT player and I played your game and decided to do an analysis of it I'm full of sleep but let's go =) Okay, analyzing it according to the professional game development, in the specific area of level design, you made a common mistake among the developers, the difficulty. In the description that you said the game was "intense" then, this is the first mistake, I am not against intense games on the contrary my new and intense game =), but a balance point is necessary, many actions result in the player giving up in zeroing your game then to solve the problem: 1 Soothes your heart: one mechanism at a time I didn't even get into the game and had to deal with enemies, mobile platform, controls, controls sliding on the screen, double time jump, spikes, my coffee cooling, etc. = | imagine that you are a student and it is your first day of school: suddenly the teacher comes and gives you a test of the 2nd bimester and you didn’t even start the year, you would probably be nervous or think that it was unfair, if you could jump out the window and would run out of school. The same is in-game. So try to put one mechanism at a time for the player to learn about it and then put all the joints together. 2nd controls: it is a great idea to let players customize the controls however and for what the options are used, control doesn’t change in the middle of the game because they keep changing places and always perform some action. 3rd graphics: ○ | ○ .... ok. And I think that I hope I helped in the creation of your game and I wish you good luck and ...... bye.

Thanks for your valuable comment , considering all your point I will redesign levels