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Hmm, I can see that now. Any suggestions for the incentives I could use?

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Maybe make it so that if you don't take care of enemies quickly they'll spawn even more bullets, or maybe bring along more enemies faster?

the bring along more enemies faster

Nice, I like them, especially that one ^

(+1)

How about a new enemy type that requires red fire to kill, but grows/evolves from green fire? That would incentivise a more thoughtful approach instead of spamming.

(+1)

That's a good twist, thanks