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(+1)

I don't see the REBOOT option, is that only after defeating the final boss? The slog to 40B is a pain.

(+1)

it sure becomes nasty ocne you ar elike level 17 or 18 and basically just make like 100k a second but need already 200 million for one upgrade.
let alone wait till you got enough experience for the next level.
currently literally need 2 billion and 15 billion for the already unlocked rainbow mode and overclockupgrade that I cant remotely afford it without letting game run for few hours or so O_o

(+1)

Thanks, this is really useful. You’ve found the weakest part of the game: from around 17-18 your income stops keeping up with prices, and RAINBOW MODE at 2B and OVERCLOCK at 15B feel out of reach. Leaving it running for hours isn’t how it’s meant to play. I’m going to look at the late-game pacing so that stretch keeps moving.

well got past that but now I basically only have the boss damage and pixel worth upgrades left to be maxed.
which each take many billions.
killed only 2 bosses so far and it doesnt exactly feel like there is anything to do than let the game run, buy a boss damage upgrade every few hours and wait for stuff to end.
also pretty much a mystery if or when a boss appears or respawns or something, so planning is kind of impossible.
is it a cooldown, is it once you have collected that much experience again? who knows.
also, I previously let the game run idle a lot too (it's an idle game after all, duh) and while it told me how muh money I got, I also had crissed many levels, so the usual "yeah, youa re level X, you unlocked Y" popups never appeared.
which is no huge problem but it had me look into the upgrade section to see what new stuff apparently exists that can now be upgraded.
currently level 25 and it feels like letting it run idle, but in the foreground (cause otherwise the 50% feels even slower than it already is), is the only way too go.
I dont even wanna imagine what the other comment meant by beating the final boss.

Thanks for coming back with this, it’s exactly the feedback I needed. Answers to the mysteries first:

  • Bosses run on a timer, not XP. A DEAD PIXEL surfaces about 3 minutes after the last fight ends. If it escapes, it comes back still carrying the damage you did.
  • Every 5 DEAD PIXEL kills, the final boss PIXEL ZERO surfaces instead. Beat it and you get the REBOOT choice. You don’t need to max boss damage or pixel value to get there.

None of that was on screen, which is on me. The update fixes that:

  • Between fights there’s now a countdown to the next boss, how much HP it has left, and how many kills until PIXEL ZERO.
  • The welcome-back screen lists everything you unlocked while you were away.
  • ARMOR PIERCING starts at 250M instead of 40B, and an escaped boss comes back after 90 seconds instead of 3 minutes.

I’ve noted the 50% background speed too.

Details here: https://alexdotcodes.itch.io/onepixel/devlog/1718621/boss-countdown-and-a-better-welcome-back

(+1)

Yes, REBOOT unlocks after you beat the final boss. Once bosses start at level 20, every 5 DEAD PIXEL kills brings up PIXEL ZERO. Beat it and you get the choice between REBOOT and CONTINUE, and after that REBOOT stays in the SYSTEM tab too.

You’re right about the slog, though. Saving up 40B for ARMOR PIERCING is a wall at the moment, and that’s the wrong place for it, right before the best part. Thanks for flagging it.