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(1 edit) (+1)

WOW. Godot is not my favorite engine to use, but if you guys are able to make a game like this in 3 days using it, then that has to be a selling point!

I love everything about this: the simplistic yet addictively fun gameplay, the vaporware aesthetic, the 80's arcade music/SFX, the clever take on climbing with the free running. I can tell this was made by a pro, just by how high-functioning it is in such a short period of time.

I like that you added tips in the news ticker at the bottom, but it's pretty tiny and hard to read. I also experienced a bad bug in the WebGL build, where I let myself fall for a couple seconds and then proceeded to run up the building without hitting obstacles or collecting points. That sucked, because I got to 11000+ with about half the building left to scale... Would've been a personal high score, for sure.

Oh well, I'll have a lot of fun trying to beat it again playing this awesome game 😁

(+1)

Thank you for this very nice feedback!