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A jam submission

Space Aces: TOS (The Original Sheets)View project page

Campy Sci-Fi Adventure RPG System on a Business Card
Submitted by P0rthos47 (@p0rthos47) — 35 days, 8 hours before the deadline
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Space Aces: TOS (The Original Sheets)'s itch.io page

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Comments

Submitted(+1)

Hello P0rthos47,

Nice job! Got some feedback for your game:

1. Graphically, it's pretty pleasing to look at!

2. Mechanically, the d20 +d6 is nice. It's a way to have more critical situations that works. What does the Threat level do? Also, took me a minute to find the DCs (on the bottom of page 1). I'd put it on the first page for sure.

3. LOVE the character / ship creation. Also the Banes / Ailment. That's cool. And I love that there is a way to level up and multiple ways to level.

4. All the tables are good... but I wish they were a bit less generic. Like I want more evocative names / settings. Tables are a great place to bake in setting. EDIT: Ok got to the 3rd page and those tables are a step closer to where the other tables could go.

5. Your oracle is a nice design. A bit confused about the 5+, 10+, 15+... maybe use ranges or greater / less than? Like I think I understand what you are driving at but was not as sure as I wanted to be.

Overall, excellent job. You have so much packed in here! This may be because the game is on these cards, but the flow / connections between parts was at times difficult to follow. BUT all the parts are here and I really like this!

Developer (2 edits)

Thanks a ton for looking it over and greatly appreciate the review!

Threat level goes up every time a complication is rolled. Higher threat level gives the GM permission to make bigger complications. So rolling a complication when threat level is 1 will be minor compared to rolling a complication at threat level 20. Kind of represents stress and frustration in a mission.

I couldn’t fit the DCs in front page.  😖

I agree on the tables. By and large I left them very high level archetypes as a personal challenge to keep it relatively setting agnostic and just provide a hard edge to crystallize an idea on. Since there was limited space I had to go high level instead of specific. Might go in and make them a little more specific now though  

As to Oracle yeah i can make it a little clearer probably. Good eye.

I’ll have to have an instruction card or something explaining all the modules and how they can work together once the system is done. I really appreciate the feedback!

Deleted 2 years ago
Developer(+1)

I've got plans to create a Hex Crawl Planetary Generator module. As well as a simple Settlement Generator mini-game module that works like a The Quiet Year Lite hack and fits entirely on a business card.

(+1)

Well I like the style and all, it's quite beautiful, but the way it's organized makes it almost impossible to understand what to read in which order. I wish you good luck for the rest of the month!

Developer (1 edit)

Yeah that's a good point. I should organize a little more clearly, I've just been releasing small modules as I go and all of them are optional except for the Core game. I've gone in and numbered them more clearly though. All that is actually needed is the Core game card. The others are just on an "as needed / as wanted" basis.


Let me know if that helps at all, or if I missed the point... and thanks for checking it out!