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It is a bit hard indeed. But you've mentioned it in the description in the game intro, so that's fair. The only UX challenge I found was commanding a unit while it's moving. I think a UI indicator for the selected Unit and the movement line could help if they appear earlier, as soon as you start dragging the unit, not just when you let go. Other than that, and even though I couldn't beat it, I really enjoyed the challenge!

Lovelly! Thanks for the feedback s2