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(1 edit)

Fun. 

The Deadeye perk is very broken. Once you get it you can spam or use an autoclicker on a target's bullseye to gain a huge dps advantage that can carry you through to the end of the game more or less. This is even more powerful with ricochet bullets, as you can shoot a stationary target to take out vultures and bandits while they're moving. To balance it you could make it have a .3 second delay between perk activations.

I also came into this game thinking the first part was going to be the full game, almost like a shooting range incremental, which I was looking forward to. Following the boy was still an interesting concept though, but I'd love to see that first part fleshed out as it's own game. Similar to The Gun Game 2 if you're familiar.

Also the "Toss" perk under the "Tricker Shooter" job causes the bandits to walk sideways/upside down when they land. 

Thanks for playing, and for the detailed notes!

Deadeye: you’re right. Every bullseye hands the round straight back, so nothing limits you except how fast you can click, and with Ricochet it’s worse, like you say. A short delay between activations is the first thing I’ll try, so thanks for the number.

Toss: that’s a bug, thanks for catching it. Thrown bandits land at a quarter turn and keep it when they get back up and walk. I’ll get it fixed.

And fair point on the first part. The fence was only meant as a short warm-up before the Kid walks in, but a whole shooting-range incremental in that style sounds like fun. I’ll go look up The Gun Game 2.