Thanks for playing, and for the detailed notes!
Deadeye: you’re right. Every bullseye hands the round straight back, so nothing limits you except how fast you can click, and with Ricochet it’s worse, like you say. A short delay between activations is the first thing I’ll try, so thanks for the number.
Toss: that’s a bug, thanks for catching it. Thrown bandits land at a quarter turn and keep it when they get back up and walk. I’ll get it fixed.
And fair point on the first part. The fence was only meant as a short warm-up before the Kid walks in, but a whole shooting-range incremental in that style sounds like fun. I’ll go look up The Gun Game 2.
