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I've finished Episode 5, and I think I see what you mean. So far your design philosophy shifted from "something for every girl" to "focused storylines". Personally I see value in both approaches, but I wouldn't call one "convoluted" because I look at the game through the lens of "one man team with occasional contracted work". What is there in the first episodes is still very good quality content, even if you may have still been wrapping your head around game design and the production pipeline.

(+1)

Thanks. To be honest I am just glad you're having fun with it ^^

Just finished episode 10. Great work all around.

When you redesigned the interface in episode 9, I surprised myself by missing the feeling of being in the girl's room. Then I realized that a big part of that was the "chat with the girl" option that I clicked on occasion out of curiosity. Went back to episode 8 and spent too much time cycling through the days to see how many unique lines there were. Great little mechanic that delivered bite-sized bits of personality.

Every time I play your games, I surprise myself with how invested I get without realising because of your writing. Shoutout to Lyk's editor work as well.