Played it through. The atmosphere has potential: the soft light radius on a dark harbor is a nice core image.
Honest feedback: right now it feels like walking a dot over to other dots. Lighting a lantern doesn’t change much in the world, so there’s not much reward or reason to keep going. Some ideas:
- Make the world react when you light a lantern: nearby windows turn on, the street gets brighter, a sound plays. By the eighth one the harbor should look alive compared to the start.
- Make the unlit lanterns easier to read: right now they blend into the background. A faint flicker or glow would guide the player without a map.
- Give the player a bit of character: even a tiny figure with a walk animation or a lantern in hand would help a lot over a plain circle.
- Animate the water: a slight shimmer or reflection of the lit lanterns would sell the “harbor” part.
- Add some stakes: a fading light meter or lanterns that dim over time would turn it into a small route-planning challenge.
The base idea is calm and nice, it just needs more payoff for each lantern. Good luck with the jam!