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(+1)

You've seemed fairly on top of things, so I figure it's worth throwing my opinion into the ring:

You've really got to keep an eye on the AI assisted coding.  It'll often make purposeless features.  for example, is there any real reason we need two different sex systems?  it would make far more sense to implement the unconscious/ bound system as context restricted positions in the normal sex interface.

I'd like a text speed option, especially concerning "canned" responses not generated by AI.

this is the big one right here - "free typing" actions should be able to affect more than just relationship/ disposition.  For example, giving gold or items.  modifying appearance is another use-case.  say, convincing someone to shave.

NPCs need slightly better memories.  It's good that they can remember the things they've seen, other information should also be stored.  An example of this shortcoming is how NPCs can have a familial relationship, but forget it outside of the dialog button asking about people close to them.

i feel like these two things will go a very long way towards making a thing that really feels "alive."

Ty for the feedback, I can work with this :). 

I'll think some more on the memory, initially was trying to have enough to make the NPC feel less "flat" a system to track relationships will likely help a lot