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(+1)

i like the artwork and the control

some hints for the game:

-use slippery phys. mat for the collider the player wont stuck on the edges anymore

-the play button after the 2nd level doesn´t work in fullscreen mode

Thanks for the feedback! There is actually a slippery (0-friction) material on the ground but the main character got stuck anyway. I’m thinking I might have to edit the physics shape of the tiles to resolve it. Right now I give the hero a slight nudge if the game detects that it’s stuck. Maybe you have a better way of solving that?