The "Poor Man's Game" concept is lovely — faithfully recreating beloved classics like Card Thief and Look Your Loot as an MVP exercise to learn game-making, and the 3x3 grid movement card battler is a fun core. Best of luck with the first official release for your 2-person team! I'm currently playtesting my own turn-based roguelite card battler — a Slay-the-Spire-lite greybox (browser, 15-25 min, mechanics only, no art yet): https://joke52tan.itch.io/dungeon-greybox — happy to return the favor and playtest yours. If you try mine, I'd love answers to 3 quick questions: (1) would you keep playing after this run, (2) what confused you, (3) what was fun? Feedback thread: https://itch.io/t/7069884/playtest-dungeon-greybox-turn-based-roguelite-card-battler-browser-15-20-min — thanks!