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The card-counter system is a neat twist — abilities that tick down and then fire on their own make combat feel like winding up little clockwork machines, and the Support Bot being an essential recruit is charming. The Sunday 26/07 update's tutorial rework shows you really listen to players too. I'm currently playtesting my own turn-based roguelite card battler — a Slay-the-Spire-lite greybox (browser, 15-25 min, mechanics only, no art yet): https://joke52tan.itch.io/dungeon-greybox — happy to return the favor and playtest yours. If you try mine, I'd love answers to 3 quick questions: (1) would you keep playing after this run, (2) what confused you, (3) what was fun? Feedback thread: https://itch.io/t/7069884/playtest-dungeon-greybox-turn-based-roguelite-card-battler-browser-15-20-min — thanks!