Hey morozig!
Thank you so much for the feedback AND for the video! It is a really great experience for me to actually see someone else playing the game and how they react to things I have been looking at for months.
I've taken note of your comments. Actually, most of them are already resolved in the next build, which I intend to release in the coming weeks.
As for skipping dialogue: I admit I went back and forth on that one. Originally it worked exactly as you describe: click anywhere to skip the current line. But I found that some players accidentally skipped important plot details and hints, sometimes without even realizing it. So eventually I made skipping more intentional. I'm still not completely convinced this is the right solution, though, so this is useful feedback.
One small thing I'd ask: I'd rather not describe Where the Arc Falls as an “AI game.” I definitely use AI tools in the production, particularly for VO, some image upscale and coloring work, prototyping and productivity, and I have no problem saying that. I just don't really see AI as the identity of the game. I've put a lot of work into the writing, direction, puzzles, character animation and overall design, and that's what I want the game to stand on.
AI has been extremely useful in proving to me that a game of this scope and genre can be feasible for a solo developer. If it eventually becomes a commercial project, I'd also like to put more budget into things like professional VO, animation and music.
And yes- I'd be happy to have a look at the Discord. Thanks for the invitation!