I do have some questions and building ideas
Questions:
Question 1 is about mushroom zone, is it something not yet implemented or is it something that is basically round 2.
Question 2 is it possible to destroy the necropolis or is that a case of not yet?
Question 2.5 is tied to both above does destroying the necropolis cause mushroom people to replace skeletons has the enemy?
Question 3 will there be faction swap eventually (play has the necropolis, or other factions.)
Building Ideas:
Harbor- add ability to call for a shipment for maybe somewhere around 50-100 coins
farms- other crop type selectable (purely for aesthetic no change in function.) examples being carrot, potatoes, beets, or cabages.
barracks (for both training controllable units and doubling has a mini fort for archers on the roof should be able to connect to walls.)
portal site (for even faster travel and would require crystals stone and coins at about 100 crystals 20 stone and 50 coins. built by mages)
That's all I have for now...