Holà
Played a run on it, and some feedback :
- Please add a "Auto skip turn" if no mana/no playable card in hand.
- Please explain the wardrobe system after the first combat (as we can win a piece of wardrobe after the first bunny).
- Need a way to explore oponent undies too. to know if we wont trigger hidden effect and would have been better to keep the clothes on for next turn.
- Flower skirt + Leaf vest, healing "on reveal" makes it weird to play.
- Rival is too weak for a "boss battle". If she doesn't die, maybe the "red death" animation is a bit too much.
- The "changing room" doesn't seem to have much importance, as we can access the wardrobe in the wold map to change equipement whenever.
- With "on drag option", trying to attack a backline by someone protected by a tank lock the card, unable to use them again (card stuck on the enemy but not played, not coming back into hand)
- Impatient attack is a bit strong as it stacks across turns. Especially in the setup "Goblin shield + harpy"
- Final scene, we are playing as a girl, why do we have a cock at the end? + ending text version "0.1" is not accurate anymore.
- Please change "Not developed yet" instead of "not in demo". Many games use "demo" as "things existing but not available unless paid", making it confusing.
Overall it's a "Slay the Spire" like with some interesting ideas. For the deck, there's a need for more block card, or to be able to remove card. I've seen the "hedgedog posture", which seems to be currently impossible to play given the amount of attack card.
I believe there's potential in futures update !
Regards