Hey! Thanks so much! :D
Honestly, I've really enjoyed designing all three schools, each for different reasons!
I love the Red Cauldron's whole heat management and explosion risk mechanic. There's something really fun about an alchemist pushing their luck a little too far… and having to deal with the consequences.
But I'd say the Last Sigh was definitely the most challenging to design. I didn't want to go with a traditional element like water or ice. I really wanted to explore the darker, more mysterious side of alchemy and give it its own identity.
That's actually how I came up with the idea of having its effects influence the customers themselves. The thought of your usual clientele suddenly being replaced by some rather questionable undead visitors made me laugh, and I think it opens up a lot of fun possibilities for future updates!
As for the Green Hand, the plant invasion mechanic just felt completely natural. Plants slowly taking over your workshop while your cauldron gets increasingly concerned? That's exactly the kind of absurd humor I want in this game :)
And I feel like I've only scratched the surface of what these three schools could become!
Thanks again for taking an interest in the project. It really means a lot!