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(2 edits) (+1)

It seems it uses a logic-building approach, similarly to how GDevelop 5 works, is that correct? If so, in terms of ease of use, how much does it compare to GDevelop? And yes, I know GDevelop cannot be used for Amiga games. I mention it because it is also a program that doesn't require coding. It just happens to be my baseline for comparison. I am a huge newbie to game development, so please forgive my ignorance.

I'm just getting started in game developing and I am using GDevelop for my first couple titles for Windows, and be able to create games for the Amiga is something I want to do, but coding eludes me greatly, so something that would allow me to also develop for the Amiga just as "easily" really draws my attention. In fact, my first game was originally intended to be an Amiga game!


P.S: As of writing this comment, I have yet to try the demo, but soon as I get the proper time for it I'll give it a go.

(1 edit)

Yes, that's a good comparison. ADAM works the same way as GDevelop's events: each rule is a WHEN (the condition) and a DO (the action), e.g. "WHEN Hero touches Gem, DO add 10 to the score". 

Actors get ready-made behaviours too, like a platform player, a chaser or a hopper, much like GDevelop's behaviours. 

 The difference is that ADAM is deliberately smaller and simpler. There are fewer options, no variables or expressions to learn, and games are single-screen (with up to 10 levels), so it's very beginner friendly. And what you get at the end is a real bootable Amiga disk (.ADF) for an A500/600 or A1200 that runs in an emulator or on real hardware. 

 When you try the demo, start with the guided tour on the Home page, then load one of the example games and look through each page to see how it's built. Then let me know how it compares for you - I'd love to hear it from a GDevelop user!

Thank you.