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Sorry for the freezes.
The abilities and star rating have an influence on the probability of successfully completing a task, but ultimately I would also have wished for them to matter more (tho the abilities descriptions were to be mainly a narrative part).

I didn't intend for the game to be hard. But having a difficulty modifier with a time limit and increased costs could do the trick (I didn't want to just increase the costs as the game could still be easily beaten, but it would just take a longer amount of time).

Money allows you to re roll magical girls, but is also used for resting (de-stressing). At some point I was also thinking of being able to purchase upgrades/furniture for the office, but it didn't come to fruition.