hi.
my thoughts on the questions:
The game opens on a cinematic, which you can skip. Should I keep it, shorten it, or move it? => keep it. the player can always choose to skip it.
Is the first "aha" the fusion (water + fire = steam), or should a fight come first? => fight first. showing as much of the game as possible fast.
At what moment did you almost stop playing? That is the answer I need most. => the walkthrough is quite long and i'm doing it on auto pilot from a certain moment.
A long guided tutorial, or an easy zone 1 with hints? I offer both through the "used to it / new" choice. Does that make sense to you? => easy zone 1 with hints. don't keep "use to" option. also I saw you have tracking on user behavior. try to randomize to users the 2 types if you can with 50-50% chances and then track how each works with PostHog or what you're using for tracking.
hope it helps
How do you teach a five-system game without a wall of text? I need your help with the first minutes » Comments