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(+1)

The concept is fun but the gameplay is soooo slow. early game upgrades are too weak and good, fun, & powerful upgrades are lock behind too many other upgrades with too high of a cost. I started to have fun seeing the block breaking and my exp rising quickly in the last 20-30% of the game when I'm buying off the last couple of upgrades & I could get like 50k exp every run. either make the upgrades more powerful early on or make them far cheaper to upgrade so you can get to the powerful ones sooner.

(+2)

Yes, balancing might not make the best sense in its state right now. But these feedbacks help a lot, thank you so much and really sorry about the pacing, we ll keep improve it before the demo!

(1 edit) (+1)

I strategized n finished it in about 90 minutes, maybe a lil longer but its all about what upgrades you buy and what ores you seek out