Very cool idea and aesthetics. Having to do stuff both in and out of the TV at the same time is neat (but took a bit of muscle memory to get used to!) Only being able to pause an enemy makes it tense. I liked the riddle mechanics implementation too.
Thank you! I had to wrestle a lot with godot to make the split worlds system work so I'm glad someone likes it. It kept finding different places to send mouse inputs to the void and there were so many times I'd have to make nodes not do that.