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Thank you, that makes sense! I'll start working on the fixes and the tutorial today. I'll make the first fight a tutorial with a detailed visual explanation of each stage, and add an aggression meter in the first phase to show how many times the minigame needs to be completed, plus a boss HP bar in the second phase. And special thanks for suggesting a visual indicator for success! Until now I only had a sound effect, and it clearly wasn't enough.

All of that sounds awesome! When you have that version you can reply to this comment so I can give the changes a try.

Btw did you guys had an specific reference for the visual aesthetic of your game?