I stumbled upon this game thanks to a YouTuber friend; it features the "body horror" style I really love.
The pixel art is incredibly detailed, managing to render the entire game using just an 8-bit aesthetic and a two-color palette. Almost every type of character death has an animation—some even have two variations. (However, my friend is colorblind and struggles to distinguish between colors like orange and red. I hope you might consider adding some color-adjustment options; for instance, the game *Wild Dogs* offers different color schemes.)
Just when I thought this was merely a *Crimsonland*-style game, I discovered it actually includes a mining mini-game! There’s even a "BAD Cheese" mouse in the bottom-right corner, plus the "Tiger E" mini-game!
A few suggestions regarding game balance:
The early game feels a bit tedious; for the first three nights, I was basically scraping together just enough money for upgrades while constantly facing "suffocation" deaths. Once I unlocked "Burning floor" and "Bird Guardian," however, I could easily turn the tables on those "Big Heads" and "Poop Monsters."
My recommendation: Add a few extra days of combat progression to smooth out the difficulty curve.
Enemies can attack from off-screen, which led to me getting ambushed multiple times—especially during skirmishes with bats, where I’d get hit by enemies outside my view. The bottom-left corner, in particular, has a significant blind spot.
The first boss that really challenged me was the "Breeding Father," because I had to maneuver behind him to burn his three heads—it felt like I couldn't aim my weapon high enough. This forced me into the blind spot. (Of course, as I leveled up, I could just trade hits and outlast him, but that wasn't exactly the playstyle I enjoyed.)