Hey, I ran into a traceback error on the tomb, POSSIBLY because completing 2 tasks at once (beat 8 undead, and visit the tomb) Rolled it back to try again, and after I got the 8 undead bailed. Here's the traceback...
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/city.rpy", line 118, in script
call screen city_nighttime
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/scripts/adventuring/party.rpy", line 683, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 683, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 689, in execute
fixed:
File "game/scripts/adventuring/party.rpy", line 702, in execute
fixed:
File "game/scripts/adventuring/party.rpy", line 702, in keywords
fixed:
File "game/scripts/adventuring/party.rpy", line 704, in keywords
if isinstance(unit, Monster) and adventure.battle is not None:
File "game/scripts/adventuring/party.rpy", line 706, in <module>
elif isinstance(unit, Hero) and adventure.battle is not None and not adventure.battle.player_turn and unit.rank in adventure.battle.current_target_rank:
AttributeError: 'NoneType' object has no attribute 'battle'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2507, in script call
$ adventure.battle.next_unit_turn_start()
File "game/scripts/adventuring/battle.rpy", line 2510, in script call
call screen adventure_screen(adventure)
File "game/scripts/city.rpy", line 118, in script
call screen city_nighttime
File "C:\Unzipped\adventurer_trainer\renpy\ast.py", line 2259, in execute
self.call("execute")
File "C:\Unzipped\adventurer_trainer\renpy\ast.py", line 2241, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Unzipped\adventurer_trainer\renpy\statements.py", line 342, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 670, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Unzipped\adventurer_trainer\renpy\exports.py", line 3360, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Unzipped\adventurer_trainer\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 3587, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 4060, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 684, in visit_all
d.visit_all(callback, seen)
[Previous line repeated 4 more times]
File "C:\Unzipped\adventurer_trainer\renpy\display\screen.py", line 476, in visit_all
callback(self)
File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 4060, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Unzipped\adventurer_trainer\renpy\display\screen.py", line 487, in per_interact
self.update()
File "C:\Unzipped\adventurer_trainer\renpy\display\screen.py", line 680, in update
self.screen.function(**self.scope)
File "game/scripts/adventuring/party.rpy", line 683, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 683, in execute
screen draw_unit(unit, x, y, czoom, anim, is_selected=False):
File "game/scripts/adventuring/party.rpy", line 689, in execute
fixed:
File "game/scripts/adventuring/party.rpy", line 702, in execute
fixed:
File "game/scripts/adventuring/party.rpy", line 702, in keywords
fixed:
File "game/scripts/adventuring/party.rpy", line 704, in keywords
if isinstance(unit, Monster) and adventure.battle is not None:
File "game/scripts/adventuring/party.rpy", line 706, in <module>
elif isinstance(unit, Hero) and adventure.battle is not None and not adventure.battle.player_turn and unit.rank in adventure.battle.current_target_rank:
AttributeError: 'NoneType' object has no attribute 'battle'
Windows-10-10.0.19045 AMD64
Ren'Py 8.1.2-Pastry0.7
Adventurer Trainer 0.2.3c 0.2.3c
Fri Oct 9 18:00:57 2026