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Hey! I was reading your latest Lost Drifter patch notes, and I thought the switch from 3D models to 2D was an interesting decision. I like that you chose to change the approach instead of forcing the original rigs to work, especially since combat animations are such a big part of an action game.

With the camera now closer to the action and the enemy attack system reworked too, I'm curious, has the move to 2D given you more freedom to make fights feel faster and more readable?