That was fun and quite satisfying, though I can't help but notice a few strange points. like for example, the vibrating table that helps autosort the items, untangle the nails, and batch grab the items.
I understand the usefulness of it (used it a ton, especially once you upgrade so that the nail auto untangle), but why is there 5 upgrades for it? once you bought 4 of those upgrades the last is just... a money sink since nothing changed at that point.
Also the trinkets that give a small boost, I'm guessing those are randomized when you get them, but I think it shouldn't, or at least I think there should be a range so that you get certain one at either early, mid, or late game. I got the trinket that increase the tin can's capacity by 2... when I have fully upgraded vibrating table & conveyer set up, that's pretty much useless at that point. on the flip side, I got a conveyor belt speed increasing trinket as my 2nd trinket, useless for a majority of my time playing.
I don't think you need to make it so that "this trinket comes out once the player took out exactly 3,523 items and this one at 68,332 items", but a range like "this trinket could appear around 0 - 5,000 items and this one is once they pull out 50,000+ items" would help make each trinket feels more useful. (I get that it supposed to be a small upgrade since it doesn't give a lot of boost, so it doesn't matter too much at the end, but I think this would make the game experience feels a lot better. At the very least, I think I would enjoy it more, though it's already pretty enjoyable as of right now.)