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I like the game, getting over it is certainly a very ambitious game to try to replicate in a jam setting. Nice job on adding a little twist to the formula too, rocket jumping is great. Very Quake, even if the projectile itself isn’t literally a rocket.

The knockback you get from the rifle shot is very powerful, but I think this is actually to the game’s detriment. The massive amount of speed you get from the rifle shot encouraged building a large, open level with very sparse landmarks, making the whole space kinda just blend together, and no map or indicator of where to go makes you just fly around randomly with extremely powerful blasts. I think a much weaker blast woulda made you condense the level a lot and give players a more intuitive mental map of the space they’re exploring, and it would have made aiming the shot more interesting and deliberate instead of just going whereever you want with little effort.