Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

the changes do help a bit, but i think they were overcorrected a bit.

the fog/darkness is deliciously thematic, but painfully punishing (maybe tone it down a bit, and make it so about 50-100% of the range beyond vision, doesn't actually show what the unit is, just a "something is here" indicator? it can be upgraded...) also, if youve seen a unit, it remains revealed in the "generic unit" range, but gets lost if you move outside of that.

the loop can be 
if(unit in visible range) then show unit
elseif(unit in generic data range) then
  if(unit was revealed/remembered) then show unit
  else then show generic indicator
else then
  if(unit is remembered) then forget unit