Great concept, layout, mechanics, all that, but the levels themselves don’t feel like they really utilize the pieces and give the player much to do. It feels like this game could become an interesting web of knock-off effects where flipping one station affects the other notes, but instead I never found myself needing to account for any note other than the one I was currently adjusting for. Every other note always seemed to just work out fine after I set it once. It might just be a matter of the game board being too small with only three stations, but more stations might end up making the game feel sprawling and confusing, so I think it’s more just how the actual notes are arranged that could be improved.