There’s a lot of polish in this game, it has some very good presentation. Being able to go forward and backward with moves feels great and makes it a lot easier to experiment, which is nice and definitely lessens the chance of a player getting frustrated. The actual levels themselves are well designed and interesting and I like the wave indicator of how many monsters remain and stuff on the side.
I’d probably remove a lot of the popup tooltips that appear before levels and just let the player experiment and learn as they go. A lot of them seem kinda redundant, and they CERTAINLY do not need to state how many objects are in the level before playing it; a player can literally just see those objects as they play lol. I am also a little confused about how a light source that illuminates everything around it is only able to attack one monster at a time, but it’s not really a problem with the game itself, just some minor conveyance.