hello I'm a player xt, annnnd ... I played your game and decided to do an analysis to help correct mistakes and give new ideas so let's go =) Umnnnnm ... ok -the idea of the game are good,but your game needs to draw public attention and convince them to play your game, how to do it well: 1st tutorial: and I started the game by dying more than 10 times because I didn't know what the game was about and they didn't even give me time to know ex: In my new Game "CUB" you start the game in a quiet and safe place: without monsters, traps, just you and a way out (note: my game has no tutorial), I did it so that the player had time to adapt to environment and controls Returning to your game you would not even need a tutorial but time for players to get to know your game and how the controls work and gradually put the obstacles on it would decrease the amount of people giving up playing the game in the 1st stage = ° 2nd blender: serious blender ends with fps, even more on androids: / Other than that I think your game would look great 🖒 and that was the analysis, I hope I helped =), good luck with the project and I'll keep an eye on the updates 0-0 and that's it bye 🖐
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thx for your time man, and yeah what your saying makes sense , this version of the game is more like a prof of concept to see if people like it, in the full release I will pay more attention to quality of life improvements, hope fully the full version will be released here on itch.io and on the google play store, it will feature 20 levels and an endless mode with the option for the player to choose between 4 speed options for the endless mode, yet again I really appreciate that you took time out of your day to play my game, more so the fact the downloading android games from browser instead of the play store is a pain :0