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(+1)

Merlin 3-6 is borderline impossible.
Little mobs full glitch and go through walls. The boss eat faster than you can cover once past 75%.
The "boss cooldown" doesn't matter, because 3 laser stuck you in a place longer than the sleep time.

To make the game more enjoyable to play : 

  • Allow travel on borders even if not revealed
  • Allow to move within the picture once covered, to swap from one border to another and be able to outspeeds the mobs.

We also need a gallery to review the scene (maybe its the demo not allowing it?) and an option button working (for sound volume at least).

Regards

Thanks for playing and for taking the time to share such detailed feedback!

Afterlife is still in development, and this demo is a beta build focused on the core gameplay with a limited selection of characters. We’re still making changes and improvements, particularly to boss balancing. Boss 3 is the most complex encounter and has been especially challenging to balance, so your feedback on its difficulty and attack timing is helpful.

We also appreciate you pointing out the enemies passing through walls and sharing your movement suggestions. These are useful points to consider as we refine the gameplay.

You’re right about the gallery: it isn’t enabled in the demo, and the options menu isn’t functional in this build either. The demo offers a playable preview of the main mechanics, but it doesn’t include all of the game’s features yet.

Thanks again for giving it a try and helping us improve it!

— Red