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(+1)

Really nice concept! The gameplay loop is clear and easy to understand right from the start. I especially liked the idea of using a truck to move around the map faster. It's also great that the animals spawn in different locations each time you play, which adds some replayability!

The graphics are simple but readable, and I think the idea of recovering escaped animals fits the salvage theme in its own way.

A few things I'd consider improving:

  • I noticed a small bug when dragging animals. Sometimes they get dropped even though I'm still holding the left mouse button.
  • The graphics could use some more polish, and some background music would definitely make the experience more enjoyable.
  • The animals are completely static. Having them wander around the map would make the world feel more alive and add a bit more challenge to catching them.

Overall, a nice little game with a clear gameplay loop and some good ideas! There's definitely room for improvement, but considering the jam lasted only 3 days, you've done a good job!

Thanks. To be honest, I left a lot of things out because I didn't know how to do them—it was my first time using Godot and programming in GDScript. Originally, the yellow “X” was supposed to be the area where you drop off the animals, but I scrapped that idea because I didn't want any last-minute bugs. Thanks for playing.