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some nitpicks here

  • rescue beacons (the debris ones) may provide lots of credits, plus modules or materials, but no stars. even some 10 stars per rescue beacon can provide enough for most gameplay
  • particle reactor (the 3x3 one) is shaped like antimatter reactor (a plus shape) but takes a 3x3 area.
  • if pirates ambushed you when you explore a rescue beacon, there’s no «Annihilate» option, when with most of my explorations, there’s an «Annihilate» option… it’s kind of inconsistent (unless you intended it to be annoying)
  • leveling up ships takes forever, and +50% exp bonus (+1000% exp total, not enough), especially if you want to get a level 500 ship. it would be nice if you increased it to +100% exp bonus (+2000% exp total, more acceptable)

This mod doesn't have much content, and the progression curve is somewhat odd—slow leveling remains an issue, particularly with large ships.

i hope you can read the entirety of my nitpicking. even if you can’t today, even actually analyzing it on another day means a lot to validate my constructive feedback on the mod.

I will consider adopting the suggestions, but probably not all of them.