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A member registered Jan 29, 2021 · View creator page →

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i hope you can read the entirety of my nitpicking. even if you can’t today, even actually analyzing it on another day means a lot to validate my constructive feedback on the mod.

some nitpicks here

  • rescue beacons (the debris ones) may provide lots of credits, plus modules or materials, but no stars. even some 10 stars per rescue beacon can provide enough for most gameplay
  • particle reactor (the 3x3 one) is shaped like antimatter reactor (a plus shape) but takes a 3x3 area.
  • if pirates ambushed you when you explore a rescue beacon, there’s no «Annihilate» option, when with most of my explorations, there’s an «Annihilate» option… it’s kind of inconsistent (unless you intended it to be annoying)
  • leveling up ships takes forever, and +50% exp bonus (+1000% exp total, not enough), especially if you want to get a level 500 ship. it would be nice if you increased it to +100% exp bonus (+2000% exp total, more acceptable)

The bug-fix version will end with X.

you must’ve played the mod in the wrong version. i hope you can read.

“THIS MOD CAN ONLY BE PLAYED ON THE 1.13.0 VERSION OF ANDROID/PC EVENT HORIZON, 1.13.1 VERSIONS ARE BROKEN AND UNPLAYABLE, DOWNLOAD THE 1.13.0 VERSIONS FROM HERE: https://github.com/PavelZinchenko/event-horizon-main/releases/tag/v1.13.0”

Rad is obtained by beating Echoes fleets from rescue beacons.

Kill them to get the Solaris battleship. It’s strong but beating them will be tough. I’d recommend Abces.

https://github.com/Anuken/MindustryBuilds/releases

alpha builds 136 and above are a thing; see unstable builds

it’s named “extraction outpost” and it’s the only sector with launch pads made by the enemy.

you don’t build much schools and libraries

experimental labs if you can, otherwise lab spam does the trick

waves are defined by a loop and only get harder, and by getting harder i mean they get buffed until they can oneshot your core

that's because there's a new planet and power nodes aren't useful there