Hi! First of all, thank you so much for trying my game and leaving a review. You’re the first person to review my game who isn’t one of my friends :D
About the items, you’re definitely right. The items are generally quite weak. There are some good ones, but even those aren’t enough to convince the player to buy them.
Items don’t increase the multiplier, while Supportives do. But since we can use Supportives with creatures as well, what’s the point of buying items? That’s definitely something I need to address.
There are some bonuses that encourage players to build larger decks, but they’re tied to specific effects and don’t really apply to the game as a whole. I’m currently thinking about different ways to solve this problem.
And lastly, the relics were added in just 1–2 days, including the design process, so they definitely lack uniqueness and depth.
To be honest, this is the first big-scope game I’ve ever made (at least for me), and I’m still actively working on it. I agree with you on almost everything you mentioned, and I’m really glad you pointed these things out.
There will be a lot of updates for this game, and I’d love to have you around for the process. Would you be okay with sharing your Discord?