- Зарабатываешь 20 монет за первую волну
- Всё оружие стоит в два раза дороже
- Не прокачиваешься и убиваешь всё меньше врагов
- Умираешь
It's an interesting game with decent mechanics. But I don't fully understand some of the design choices. First, most items are completely useless in the late game. There’s no real way to upgrade or evolve them properly. In that regard, creatures are objectively the right choice 99.9% of the time. This significantly limits the variety of builds. Also, items have no way to consistently provide a multiplier, which isn’t the case with synergies—where, once again, creatures seem to be a much higher priority. Creatures can evolve, which is essentially a free boost—something items lack. Due to the small number of deck slots, there’s practically no incentive to build a large deck; it’s much more advantageous to trim it down to 10 items, including 2–3 consumables. Additionally, creatures that “gain an effect if there’s one of a certain element” also significantly favor building a smaller deck. And it’s a shame about the relics. Usually in games like this, they’re one of the most interesting and build-defining elements, but here, for the most part, they do almost nothing.