This was a great demo teaser for something that hopefully will be a real gem of a game. The photorealistic setting initially reminded me of the first time I played Myst - and then the rest of the atmospheric design totally engrossed me. Very well produced with the sound editing and the sheer magnitude of things being seen (the monolithic creature, Cthulhu's halls of residence, etc) just blew me away. Highly recommended. Thought it was a bold move to introduce some of Lovecraft's beasts so early in the build, but not sure if this is just for the demo?
Pros:
- Engrossing atmosphere, slow burn tension that kept this player engaged and thoroughly entertained.
- Great use of the Lovecraftian lore - utilised better then some of the triple A games out currently.
- Visually stunning, some awe struck moments.
Cons:
- Puzzle elements currently just seem to be basic fetch quests. Get a key, open a door. Get a talisman, open a blocked path. Would have loved to have seen some a bit more depth on intricate puzzle solving.
- Certain pop-in textures did disengage this player when they occurred, but realise that this may be fixed before full game release.
- Realise that there's a lot to pack into the demo but the main protagonist mentions his daughter at the beginning and then...nothing much after. Think the player should be reminded what they are playing for throughout the narrative.
Overall, a damn fine game, sir!