90% of what I play are city builders, absolutely love them. This is a good game with a solid foundation, but there are certainly a few things that go amiss in the first bit that I've played. Some things that are not implemented which would be a good idea are: being able to remove stone resource nodes which are in the way of buildings, an "idle" citizen counter in the job window (rather than having to math it out), a window explaining current production and consumption numbers rather than having a simple count of the currently stored goods, a more detailed breakdown of what unhappy citizens are missing rather than one number line, an easier way to identify the current position of hostile forces, and an explanation of how many plots a single farmer can be responsible for (it is 9 plots per farmer).
Also, I have yet to reach any point where I need to go to a different area of the island, but it looks like a logistical nightmare. Your townies may end up travelling across the entire map for food or resources, rather than giving up after recognising that none exist in a reasonable vicinity. If there is a system I have yet to encounter which allows for separate towns or districts, and the land-locking of citizens to those zones, then kudos. otherwise, it would be a great boon to implement something like that, given the size of the map.
This is a great little chillax city builder with simplistic logistical management, having enough depth to be fun without feeling overwhelming. But don't mistake a simplified system for an uninformed system. Production and consumption may seem kinda spreadsheety, but the math is happening behind the scenes whether we like it or not. Failing to accurately portray existing data does not equal simplicity, but instead frustration. Not needing a mill between farms and bakeries, and not letting food expire, is simplistic, and awesome for this type of entry into the genre. Not letting us know how much bread we eat every year is a royal pain in the butt.
There is obviously a lot of heart behind this project, and I plan to keep playing to unlock all of the current story and mechanics. Just try to keep an eye on the stuff you've already implemented, and try to improve it alongside the creation of new things, rather than only making new things :)
Love the style the game has!