Love the art and the atmosphere. As it seems more prototype/tech demo I didn't find a way to progress, but Im guessing that intended to just move around. Movement does feel fluid both dash and flying.
I did manage first time around fall between train tracks and fall so deep below the world that flying out would take too long and had to refresh the website, so possibly a thing to watch out with collisions in future releases.
Also the way camera is positioned and the models, it's sometimes confusing where I can go vs where there is a wall blocking me. If this camera POV is kept and than requires some more, for example, advanced platforming, I could see it getting frustrating.
Beside those 2 issues as I said I love the character and the idea of the game and can't wait for future updates to the tech demo/game overall.
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Hiiii! Thank you so much for trying Tusketeers! <3
And yes, it's just a prototype for now! I mainly made it to test the movement and the general idea of the game. I'm really glad you found the movement fluid, because that was one of my main goals for this prototype making movement feel fun! <3
Also, thank you so much for the feedback! I'll definitely keep those issues in mind and make sure to fix them in the next update I bring! and yeah, there's not much to do for now since it's just a small map meant to test the movement and see how the railway environment would look and feel inside Unity ;>
Anyways, thank you veryyyyy much for playing my prototype! I really appreciate you taking the time to leave a comment. Your feedback is going to help me improve Tusketeers a lot! :D