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could go the hole in the ground route and allow for exploration even if you lose resources by doing so

That's absolutely an option I'm exploring but it changes the pacing of the entire game so it would require a LOT of extra testing to confirm if that feeling is better or worse. Additionally, I have to make sure a change like that wouldn't allow for a soft-lock to occur due to wasting a resource you later might need to move forward.

Coincidentally, the fact that you can't explore further because you hit the max of a resource actually is inspired from YFAHITG, though in that game the resource you have to stop exploring if you hit the max of is Treasure.

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for the potential soft lock issue you could also add in a way to turn something else you can get passively back into silt edit: an option that might be easier is having the silt storage be increased by percentage rather than flat after a point

I appreciate the idea, I'll look into it more this weekend when I have more time to work on this :)