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I appreciate the AI disclosure - uhh, I actually really liked this.  It gave me strong survivor horror/backrooms vibes.  Like, I couldn't quite finish the last level, and every door I went through I wasn't sure if I had been there before.  and there were some definitely creepy moments.  Definitely potential with jump scares / music, and puzzle elements that stress the player out.

I wouldn't change the asset style at all, rather, I would lean into it.  In one room there was a clock that was placed far off the wall, and you could see the shadow.  I liked the repeating portraits (whatever that was).

Thanks! Yeah, I think now that I understand how Godot works and what kinds of things are available in gdscript, I'm going move away from AI. I think we will continue this project; it was really fun concept for us to work on, and like you said, there's a lot of potential for puzzles. At the very least, we want to get a working enemy in the game.