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Hey there! Thanks for the feedback!
Great points. I ran into similar issues during my own playtests and thought I'd patched those loopholes. I'll get right on it.

Regarding the massive distances, I’ve been thinking about adding portals or waystones so "Peons" could teleport from one part of the map to another. What do you think about a feature like that?

PS: I'll roll out the markets in the next update.

Hey there!
It's a good idea, i also got a few concerns. If it is open portals, that enemies could use them or that single Skeleton attacks a building close to the portal and murders peons on mass. A red Arrows would be nice to see which path the enemy takes in the next attackwave.
As an idea, make Red- and Blue-Portals, Blue only the Player can use, and Red only the enemy. And with Adventurers you could turn normal Red-Portals blue or reactivate Portals. A Archwizard or Wizard could also produce Portals, or be needed to hold Portals open. 

Ideas:
Carters. A special Building which needs Grains and 1 or 2 Peon, which than drives Horsecarts around hauling items.
Trade: Trade with the Alliance via the Harbor (You can get lots of Gold, and have close to nothing to spend it on)
Weapons: Upgrades for Towers/Adventurers/Townguard.

Questions: Do you plan to add multiple difficulties? (May have read too much "I Became the Tyrant of a Defense Game" in the last few days)

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Multiple difficulties not planned yet. I want to make the dating sim / relationship system deeper after fixing the bugs. Did you manage to open the scene with Neferu?
About ideas, great points.  I’m on it.

I managed to get the Neferu's scene, was not repeatable tho. Neferu and the other would just "smile at me" when trying futher flirt attempts.

As for Relics, i cannot say for sure if they are working or not. (Says the guy who got the 25% Birthrate relic first and always had about 45% Children in the population)
I also got ideas for Relics, Relic-Buildings: Relic-Bakery, automated Bakery that just needs grain to function. An automated Arrowtower and so on.

Got you bro