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I like the cartoon style,  had fun with the shooting and running around jumping on buildings ... super fun ... suggestion add some grenades = ] ... 

bug report: 

1) AI can be pretty lame, seems like if you shoot the leader the rest of the AI doesnt know what to do anymore, or literally requires you to stand with a gun drawn like right in front of them even after shooting all their buddies in the head. 

2) If somebody is talking and you shoot them, their speech bubble remains floating above their bodies

3) nothing stops you from trying to pickup an item several times 

4) would be nice if pickups told you what type of bullets you got +1 mag pistol , or 10 mag rifle ...  

5) sniper rifle can get stuck in aim, takes a mix of buttons but not hard to repro

6) if you run out of stamina, which prevents you from shooting ? you can sorta get around it by holstering and drawing weapon and shooting quick ... Also does stamina not replenish at all , just need to sleep ?

7) would be nice if you also sent a message that mentioned another wave has arrived ... 

8) also the first time I couldnt tell at all where they were coming from, if my squad mate wasn't randomly shooting at them I would not have figured it out...  maybe some sort of visual to let you know where a shot is coming from ? I mean I just hear gunshots, who are they shooting at me?

9) ai sucks if you crouch, they should take cover or try to get around you ?

10) sometimes narration gets stuck and hitting esc and clicking on next button can get you through ... also flying people sometimes and weird bugs. 

Hello! Thank you for testing the game and for this thorough report!

Grenades, explosives, traps, chemicals weapons are scheluded. I just added some basic shooter mechanic with some weapons diversity for now, but shooting is one of the main features of the game, it will be expanded!

About AI, I had to tune it down when I added civilians to the map, there was some conflict with hostiles... Civillians were over reacting to shooting and I was working on other aspects of the game so I just prefered to tone it down and come back to it later.

After the first passes on Narration are done, I planned to do an another pass on AI, Weapons, Factions and if everything is smooth begin to work on skills.

To be exhausted doesn't prevent you to shoot, in fact. It prevents sprinting, jumping, rolling. And HP regen is directly tied to Stamina : at 0 you don't regen at all. To regain Stamina, you can sleep or eat/drink. Stamina is a long term statistic, it represents what one can do in a full day. It will be critical to manage it later in the game, when exploration is added and you'll be in the wild.

Thanks for your feedback, Invadererik. I will review all your bug findings and fix them for the next build!