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Respect for being open about the delay. Moving to Q1 2027 instead of rushing the locations and story is the right call, and it's clear the demo feedback has shaped the game, with all those updates since release. Life in a city under emotional surveillance is a really strong hook too, and a community that translates and shares the game says a lot. Hope the publisher search goes well.

Quick question, where do most of your players and wishlists come from, the demo on itch or socials as well?

Hey, thank you for having time and interest in the game. 
wishlists coming from both itch demo and some posts on internet, and a little bit from steam itself. 

wow really cool though, have you  tried any other means of getting the game seen, I mean, social media?
Or would you be opened for a potential business collaboration concerning that?