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(+1)

Thanks hassmaschine! I've updated the build to use PGE3 sprite batching, and minimise shader switching. This massively reduces the number of draw calls. If you get a chance, It would be very helpful to know if this fixes the performance issues you are seeing! Thanks :)

(+1)

Tried again, got all the way to "game over", no performance issues - so I think you fixed it. :D