Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I'll say up front that I'm not completely sure whether this is the full version of the game. It says "quickstarter zine" in multiple places, and that has me thinking maybe these are the abbreviated rules of a larger project, but I wasn't able to say one way or another after a cursory search. So, for now, I'm assuming this is the full version of the game.

Anyway, in Dirty Town you play as pigeons.

The game goes all in on this, and your (extremely well-designed) character sheet tracks you HP as your "toes", character creation involves pecking at objects in the center of the table (with a bonus if you pick one up with your mouth,) and if your PC dies you become a bird ghost that has access to hidden knowledge but can only communicate via pigeon sounds.

This is lovely and fun and makes Dirty Town a strong pick for a casual one-shot or a convention game.

That said, I wasn't able to fully figure out the dice system. Players pass checks through blind bids of corn kernels, but the game gives just enough conflicting pieces of information that every time I thought I understood the mechanics at play, I realized I was missing a critical bit of info.

Here's the information the game presents:

The DM secretly sets a target number for each challenge, and then each player places a blind bid of kernels, trying to guess what that target number was. There are two tiers to the bid, low and high, and each one is limited by a minimum and maximum number of kernels that has nothing to do with the target number. Once everyone has bid, the bids as well as the target number are revealed, and then the player who bid the least suffers a consequence and the player who bid the most gets a reward. No indication is given for what to do on ties.

I get that it's maybe supposed to be sort of like a pvp Golden Sky Stories, but how does the target number factor in if everyone is graded on a curve? What are the tiers about?

I think an example illustrating the flow of play would help a lot here, but in the meantime here is how I would houserule things:

-The DM secretly sets a target number.

-Each player secretly chooses how many kernels to spend.

-The target number and everyone's spends are revealed.

-The players who spent the least suffer a consequence. The players who spent the most get a reward.

-If at least one player spent kernels equal to or greater than the TN, the group passes the challenge. Otherwise, everyone suffers a consequence.

Overall, unclear mechanics aside, I think Dirty Town is a clever, playful game that does a lot to connect its gameplay to the pigeon theme. If you're willing to sort of wing your own interpretation of the rules, I would absolutely recommend this as a one-shot, especially if played in person.

(+3)

Hi Kumada1

I'm sorry for the late answer. First of all, thank you so much for your feedback. It is very valuable to the team! 

Dirty Town Quickstarter is indeed a small sample of the Dirty Town Kickstarter, which was sucessfully funded at Zinequest2. 

"This is the Quickstarter version of Dirty Town, a sucessfully funded #Zinequest2 Kickstarter campaign."

We are currently finishing the last details of Dirty Town's writting and your feedback is perfect to make it the best it can be for both backers and future supporters. 

The Zine will have a full and clear explanation of the rules and how to play it, as also illustration to guide more easily new players, just like you suggested!

Regarding of how you houseruled the game, it a almost perfect fit of our we intend the game is to be played, but instead of "If at least one player spent kernels equal to or greater than the TN" it is suposed to be the sum of all player's kenernels VS the TN set by the DM. 

" The kernels are summed and the DM reveals the AC. If the

corn kernel sum is equal or higher than the AC, the challenge is overcome. Otherwise, consequences are due - either Cornditions are applied or toes are lost forever. "

Regarding the Tier of bets, it's just a simple indication to let other players know if your bet is low or high. Example:

There are 4 players. The first 3 players make high bets. You, as the last player, may choose to make a low bet (and save some of your Kernel for later) since there is a very hight probability that the Challenge is overcome with all the high bets announced before yours. 

Anyway, thank you so much for the recommendation, though this is just a very tiny glimpse of what the full Dirty Town is. Dirty Town will have up to 40 A6 pages of content and 2 extra zines titles "Corny Adventures Volume 1 & 2" full of addapted movies from pop culture. 

Please check the Kickstarter page to follow the updates by clicking HERE.