Very cool, I got through it! The one big thing that I think would bolster it up a bit more (although I get it's simple game) to vary the coloration and textures of each level so they have their own character. Adding some green or black could differentiate them. Also, consider the last enemy a boss-like monster so it feels an extra final threat and finish. But if you did that, then throw in extra potions in the final room. I do like that I could follow a map and that it wasn't too complicated to reorient myself. Overall a fun time.